Drone Leader is a casual physics-based space shooter - ideal for short bursts of play.
Control your ship as you blast your way through endless asteroids, proximity mines, enemy UFOs, wormholes and more.
Unlock your AI drone team as you progress through dozens of missions increasing in difficulty.
Once a drone is unlocked it will begin learning from you straight away.
- It will begin by staying as close to you as possible, learning how to avoid obsticles.
- After surviving a few missions it will begin to get faster and more intelligent.
- It will begin striking out on its own as it gets bolder.
It's your job to keep these drones alive so that they have the opportunity to become kick ass asteroid killers, encouraging them to strike out and to protect them when they get in over their head. But if they get hold of the nukes you had better keep out of their way!
The game has dozens of missions with a mixture of ever more difficult goals.
If you can beat them all you can unlock Hell Mode for the ultimate challenge.
Keep your eyes out for gravity bending wormholes and spatial distortions that can bring disaster to a new team.
Designed and written exclusively for iOS devices.
Written in Apple's own SpriteKit framework and Swift 3.0 language, the Drone Leader games have been written from the ground up as exclusive iOS titles.
Drone Leader contains several power-ups that appear in the game.
I'm a mild-mannered programmer by day, and a hobbyist iOS developer with dreams of becomming a games developer.
My gaming life began early - during the heydays of the 80's.
When I were a lad, I would look forward to buying Atari cartridges and C64 games on cassettes - usually for a small price of 1.99 or thereabouts.
The games would often have rudimentary graphics and basic mechanics, but have a special place in my heart to this day. Games like Chuckie Egg, Dizzy, Elite, Ghosts 'n' Goblins and many more.
When I wasn't playing games, I was writing them - checking out BASIC programming books from the library and carefully re-typing the hundreds of lines of code to create simple text adventures.
Good times!
Fast forward a good few decades.. University, work, life, more work...
I guess I'm at that stage of my life where I wanted to recapture that feeling from my youth, so I decided to venture into game development in my spare time.
I'm no indie developer - just a hobbyist.. so this is still all a big experiment.
The Drone Leader game(s) began in September 2016 whilst on holiday in the lake district.
The primary aim was to develop a simple enough game using all the best practices I had learnt over the previous year.
I hope you like the games...